UNITY3D C#開發(fā)ANDROID APP調(diào)用串口
2021/3/18??????點(diǎn)擊:
查閱了很多Unity3D開發(fā)Android應(yīng)用調(diào)用串口的方法,很多資料介紹的都是用java調(diào)用serial_port庫,然后編寫jni供Unity3D調(diào)用。
Unity3D C#調(diào)用JNI庫
void Update() { using (AndroidJavaClass cls_UnityPlayer = new AndroidJavaClass("com.unity3d.player.UnityPlayer")) { using (AndroidJavaObject obj_Activity = cls_UnityPlayer.GetStatic("currentActivity")) { AndroidJavaClass cls_CompassActivity = new AndroidJavaClass("com.LB.UnityAndroid1.CompassActivity"); cls_CompassActivity.CallStatic("openCom1", obj_Activity); } } }
對(duì)于很多C#程序員來說,配置java和android開發(fā)環(huán)境都很陌生,需要折騰很久。
然而,根本不用這么麻煩,android串口庫本來就是c語言寫的,而C#語言直接就可以調(diào)用C語言編寫的動(dòng)態(tài)鏈接庫(android的動(dòng)態(tài)庫擴(kuò)展名是.so),所有jni是沒有必要的。
Unity3D C#引用C語言動(dòng)態(tài)鏈接庫函數(shù)
#if UNITY_ANDROID [System.Runtime.InteropServices.DllImport("libserial_port.so")] protected static extern Int32 Serial_Open([MarshalAs(UnmanagedType.LPTStr)]String path, int baudrate, int flags); [System.Runtime.InteropServices.DllImport("libserial_port.so")] protected static extern void Serial_Close(Int32 port); [System.Runtime.InteropServices.DllImport("libserial_port.so")] protected static extern Int32 Serial_SendString(Int32 port, string str); [System.Runtime.InteropServices.DllImport("libserial_port.so")] protected static extern Int32 Serial_SendData(Int32 port, [MarshalAs(UnmanagedType.LPArray)]byte[] data, int size); [System.Runtime.InteropServices.DllImport("libserial_port.so")] protected static extern Int32 Serial_RecvData(Int32 port); #endif
Int32 port = Serial_Open(portName, 9600, 0); byte[] buff = { 0xFA, 0xFB, 0xFC, 0xFD, 0xFF }; int n = Serial_SendData(port, buff, buff.Length); Serial_Close(port);
配置對(duì)應(yīng)的平臺(tái)和CPU
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